ARCHITECTURAL DIGITAL DRAWING
Course unit partition: Cognomi A-L

Academic year 2015/16
1° year of course - First semester
Professor
Academic discipline
Disegno (ICAR/17)
Field
Ambito aggregato per crediti di sede
Type of training activity
Caratterizzante
80 hours
of face-to-face activities
8 credits
hub: -
course unit
in - - -

Course unit partition: ARCHITECTURAL DIGITAL DRAWING

Learning objectives

The aim of the course is to help students develop the ability to communicate the architecture, through the use of existing tools of the digital representation and the preparation of drawings "expressive" in visual communication design idea.
The educational program will be conducted through the revision (assisted) of an architectural model, delivered to students at the beginning of the course, and the drafting of a project to scale enforceable. At the end of the course, the student should know the main methods of rendering commonly used to obtain photorealistic images

Prerequisites

It is useful to have in-depth knowledge of two-dimensional drawing assisted (Autocad) and knowledge base of three-dimensional modeling with generic software.

Course unit content

The graphics module for the project (4 credits) is an integral part of the Laboratory of executive representation. The module aims to provide the theoretical knowledge and operational tools to represent the architecture into its components geometricospatial, and in particular their application in the analysis and graphic communication architecture and its design context. Specifically, it will address the issue of communication of the project through the rendering and animation, representations useful both to the verification of the design choices in the first phase of development is the presentation and communication to the public and / or private, in its architecture final configuration.
The course will discuss some software for the modeling and animation (3DS Max and Cinema4D). There will be lectures on the use of advanced graphic techniques in Photoshop.

Full programme

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Bibliography

aa.vv., CINEMA 4D per l' architettura 2° ed., FAG ed., milano 2010.
Durante il corso verranno fornite Dispense e Slides scaricabili dalla pagina del Docente.

Teaching methods

The Workshop will take place inside the computer labs. Here students have access to computers and graphics software suitable for direct learning of the techniques necessary for the representation of digital graphics.
During the lectures will discuss the general issues related to the representation of architecture.

Assessment methods and criteria

Final assessment of learning of the topics covered in the Laboratory consists in the discussion and evaluation of the drawings produced by the student.
The evaluation of the boards will be expressed in relation to the completeness, clarity and originality of content

Other information

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